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<channel>
	<title>SuperCollider</title>
	<atom:link href="http://supercollider.sourceforge.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://supercollider.sourceforge.net</link>
	<description>real-time audio synthesis and algorithmic composition</description>
	<pubDate>Tue, 30 Apr 2013 20:23:14 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
	<language>en</language>
			<item>
		<title>The 2013 International SuperCollider Symposium, May 20-24, 2013 in Boulder, Colorado USA</title>
		<link>http://supercollider.sourceforge.net/2013/the-2013-international-supercollider-symposium-may-20-24-2013-in-boulder-colorado-usa/</link>
		<comments>http://supercollider.sourceforge.net/2013/the-2013-international-supercollider-symposium-may-20-24-2013-in-boulder-colorado-usa/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 10:18:06 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Symposium]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=796</guid>
		<description><![CDATA[http://supercollider2013.com
The symposium will run from Monday May 20th through Friday May 24th and is free and open to the public. Concerts will be Monday-Thursday evenings, with presentations, workshops, and installations happening during the day. Friday will be mostly a developer day and general wrapping up of things.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://supercollider2013.com">http://supercollider2013.com</a></p>
<p><span>The symposium will run from Monday May 20th through Friday May 24th and is free and open to the public. Concerts will be Monday-Thursday evenings, with presentations, workshops, and installations happening during the day. Friday will be mostly a developer day and general wrapping up of things.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2013/the-2013-international-supercollider-symposium-may-20-24-2013-in-boulder-colorado-usa/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SC Symposium 2013 Submission Deadline</title>
		<link>http://supercollider.sourceforge.net/2012/sc-symposium-2013-submission-deadline/</link>
		<comments>http://supercollider.sourceforge.net/2012/sc-symposium-2013-submission-deadline/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 17:39:12 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Symposium]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=782</guid>
		<description><![CDATA[EXTENDED AGAIN!
Dec. 31st 2012
for details and more information&#8230;
http://supercollider2013.com/
]]></description>
			<content:encoded><![CDATA[<p>EXTENDED AGAIN!</p>
<p><span>Dec. 31st 2012</span></p>
<p>for details and more information&#8230;</p>
<p><a href="http://supercollider2013.com/" target="_blank">http://supercollider2013.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/sc-symposium-2013-submission-deadline/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Non-standard Synthesis: Techniques, Aesthetics, Extensions (seminar led by Luc Döbereiner)</title>
		<link>http://supercollider.sourceforge.net/2012/non-standard-synthesis-techniques-aesthetics-extensions-seminar-led-by-luc-dobereiner/</link>
		<comments>http://supercollider.sourceforge.net/2012/non-standard-synthesis-techniques-aesthetics-extensions-seminar-led-by-luc-dobereiner/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 05:01:34 +0000</pubDate>
		<dc:creator>lullcec</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Barcelona]]></category>

		<category><![CDATA[l'ull cec]]></category>

		<category><![CDATA[Luc Döbereiner]]></category>

		<category><![CDATA[Non-standard sound synthesis]]></category>

		<category><![CDATA[seminar]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=768</guid>
		<description><![CDATA[In the 1970s, composers such as Gottfried Michael Koenig, Herbert Brün, and Iannis Xenakis independently developed sound synthesis methods, which were not derived from acoustic, harmonic, or mathematical theories but from compositional principles. These composers sought radical new ways of describing sound, the composition of sound instead of with sound, and strove for extending compositional control to [...]]]></description>
			<content:encoded><![CDATA[<p>In the 1970s, composers such as Gottfried Michael Koenig, Herbert Brün, and Iannis Xenakis independently developed sound synthesis methods, which were not derived from acoustic, harmonic, or mathematical theories but from compositional principles. These composers sought radical new ways of describing sound, the composition <em>of sound</em> instead of <em>with sound</em>, and strove for extending compositional control to the lowest possible level. By treating the digital sample (instantaneous sound pressure level) as an elementary material for musical composition and by  composing sonic micro-fluctuations with stochastic means, they laid the foundations of microsound and blurred the distinction of sound and music. These systems and aesthetic position still constitute a challenge today. On a technological level, the difficulties involved in implementing many of the non-standard synthesis methods disclose implicit limitations and presuppositions of today’s computer music systems. On a conceptual level, they challenge the inherently positivistic attitudes present in much contemporary research on sound synthesis.</p>
<p>This seminar will explore the history of non-standard synthesis, the developer’s aesthetico-political positions, as well as possibilities of implementing non-standard synthesis methods in SuperCollider. Moreover we will present contemporary extensions of non-standard synthesis and will try to provide the participants with the possibilities to continue to experiment practically.</p>
<p><strong>Level:</strong> Intermediate</p>
<p><strong>Instructor:</strong> <a title="Luc Döbereiner" href="http://doebereiner.org/">Luc Döbereiner</a></p>
<p><em>Luc Döbereiner composes instrumental and electronic. He studied Sonology at the Royal Conservatory in The Hague and computer music at the Institute of Electronic Music and Acoustics in Graz. His compositions have been performed by among others the ensemble Modelo62, ensemble Vortex, Akane Takada, Jasper Vanpaemel, Martin Lorenz, Sond‘Ar-te Electric Ensemble and the ensemble unitedberlin. His electronic works have been performed at the ISEA 2010 (Ruhr), the SuperCollider Symposium, Computing Music V (Köln) and on the GRM Acousmonium. Döbereiner has given lectures at among others the Sound and Music Computing Conference (Berlin, Porto), next generation (ZKM, Karlsruhe), the ICMC (Huddersfield) and the Nederlands Muziek Centrum (Amsterdam) and he has recently published an article in the Computer Music Journal. Döbereiner is currently a doctoral candidate at the artistic doctoral school of the University of Music and Performing Arts in Graz. His research project is concerned with compositional models and explores the relationship of sound and sound description in musical composition.</em></p>
<p><strong>Dates:</strong><br />
Friday 14.12.2012, 18:00-22.00h<br />
Saturday 15.12.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 16.12.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location:</strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 90€</p>
<p>+info: [ <a href="http://lullcec.org/en/2012/workshops/sintesi-no-estandard-tecniques-estetiques-extensions/">http://lullcec.org/en/2012/workshops/sintesi-no-estandard-tecniques-estetiques-extensions/</a> ]</p>
<p><em>This activity is organized by <a title="l'ull cec" href="http://lullcec.org/">l&#8217;ull cec</a> in collaboration of OSIC, Institut de Cultura de Barcelona and Fabra i Coats – Fábrica de Creació.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/non-standard-synthesis-techniques-aesthetics-extensions-seminar-led-by-luc-dobereiner/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Realtime Machine Learning (seminar led by Dan Stowell)</title>
		<link>http://supercollider.sourceforge.net/2012/seminar-live-realtime-machine-learning-led-by-dan-stowell/</link>
		<comments>http://supercollider.sourceforge.net/2012/seminar-live-realtime-machine-learning-led-by-dan-stowell/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 04:58:25 +0000</pubDate>
		<dc:creator>lullcec</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[Barcelona]]></category>

		<category><![CDATA[Dan Stowell]]></category>

		<category><![CDATA[l'ull cec]]></category>

		<category><![CDATA[machine learning]]></category>

		<category><![CDATA[machine listening]]></category>

		<category><![CDATA[seminar]]></category>

		<category><![CDATA[SuperCollider]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=765</guid>
		<description><![CDATA[This seminar will explore machine listening and machine learning in SuperCollider, applied in real time to perform intelligent signal processing on live audio streams. We will specifically focus on server-based processing of sound streams (i.e. not on “offline” machine learning or general compositional aspects). We will study classification, clustering and regression using built-in analysis tools [...]]]></description>
			<content:encoded><![CDATA[<p><span>This seminar will explore machine listening and machine learning in SuperCollider, applied in real time to perform intelligent signal processing on live audio streams. We will specifically focus on server-based processing of sound streams (i.e. not on “offline” machine learning or general compositional aspects). We will study classification, clustering and regression using built-in analysis tools (plus standard sc3-plugins and quarks), covering important machine-learning techniques such as Self-Organising Maps, K-Means, K-Nearest Neighbours, Sparse Representations and more.</span></p>
<p><strong>Level:</strong> intermediate (some basic knowledge of SuperCollider and sound synthesis is assumed)</p>
<p><strong>Instructor:</strong> <a title="Dan Stowell" href="http://mcld.co.uk/">Dan Stowell</a></p>
<p><em>Dan Stowell (MCLD) is a musician, programmer, and scientist. In 2010 he obtained a PhD in Machine Learning and Digital Music at<em> Queen Mary University of London, where he is now currently working</em> as a postdoctoral researcher in the Centre for Digital Music. Dan has been developing techniques to use voice sounds such as beatboxing to control electronic instruments. In his musical practice, he combines live-coding with beatboxing – both solo and as part of the duo Spoonfight – and also produces installation work as part of C4DM Presents. He’s currently also one of the lead SuperCollider developers.</em></p>
<p><strong>Dates:</strong></p>
<p>Friday 23.11.2012, 18:00-22.00h<br />
Saturday 24.11.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 25.11.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location: </strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 90€</p>
<p>+info: [ <a href="http://lullcec.org/en/2012/workshops/aprenentatge-artificial-en-temps-real/">http://lullcec.org/en/2012/workshops/aprenentatge-artificial-en-temps-real/</a> ]</p>
<p><em>This activity is organized by <a title="l'ull cec" href="http://lullcec.org/">l&#8217;ull cec</a> in collaboration with OSIC, Institut de Cultura de Barcelona and Fabra i Coats – Fábrica de Creació.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/seminar-live-realtime-machine-learning-led-by-dan-stowell/feed/</wfw:commentRss>
		</item>
		<item>
		<title>From Interface to Instrument (26/27/28.10.2012, Barcelona)</title>
		<link>http://supercollider.sourceforge.net/2012/from-interface-to-instrument-262728102012-barcelona/</link>
		<comments>http://supercollider.sourceforge.net/2012/from-interface-to-instrument-262728102012-barcelona/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 17:37:28 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=758</guid>
		<description><![CDATA[MIDI keyboards, slider boxes, joysticks, gamepads, are ubiquitous interfaces right now to the computers that surround us. To turn these interfaces into musical instruments there are various steps to guide the design of a playable instrument. In this seminar we will explore the basics of how to access various interfaces from SuperCollider, strategies to explore [...]]]></description>
			<content:encoded><![CDATA[<p>MIDI keyboards, slider boxes, joysticks, gamepads, are ubiquitous interfaces right now to the computers that surround us. To turn these interfaces into musical instruments there are various steps to guide the design of a playable instrument. In this seminar we will explore the basics of how to access various interfaces from SuperCollider, strategies to explore the semantics of the interfaces that we use and the data that they generate, and methods of mapping these to control sonic processes.<br />
<strong><br />
Structure:</strong></p>
<p>Session #01</p>
<ul>Interfacing</p>
<li>Basics of accessing devices (HID, MIDI, OSC) and their data.</li>
<li>Inputs and outputs.</li>
</ul>
<p><strong>Session #02</strong></p>
<ul>Mapping</p>
<li>Exploring the semantics and data of the interfaces</li>
<li>Events vs. continuous control</li>
<li>Default states</li>
<li>Physical properties of controllers</li>
<li>Gestures</li>
<li>Types of movement and control</li>
<li>Energy</li>
<li>Modal control</li>
<li>Mapping strategies</li>
</ul>
<p>Session #03</p>
<ul>Designing the instrument</p>
<li>Sound design for realtime control</li>
<li>Programming an instrument</li>
</ul>
<p><strong>Notes:</strong> HID only works on OSX and Linux. Participants should bring some controllers that to use during the workshop.</p>
<p><strong>Level:</strong> Introductory/Intermediate (some knowledge of sound synthesis and<br />
SuperCollider is assumed)</p>
<p><strong>Tutor:</strong> <a title="Marije Baalman" href="http://nescivi.nl/">Marije Baalman</a></p>
<p><em>Marije Baalman studied Applied Physics at the Technical University in Delft and graduated in February 2002 on the topic of Perceptual Acoustics. In 2001/2002 she followed the Sonology Course at the Royal Conservatory in The Hague. She completed her Ph.D. on Wave Field Synthesis and electro-acoustic music in 2007 at the Electronic Studio of the Technical University of Berlin. Between 2007 and 2010 she was a post-doctoral researcher in Computation Arts at Concordia University in Montreal. Her research goes into the use of wireless networks for live performance (such as dance and music), and installations. She has performed and exhibited work across Europe (STEIM, WORM (NL), EXIT festival (F), Club Transmediale (D)) and beyond (Electrofringe (AU)) and collaborated with, among others, Alberto de Campo, Hannes Hölzl, Chris Salter, Michael Schumacher, Attakkalari Dance Company and Workspace Unlimited. She is a contributor to “The SuperCollider Book” (MIT Press, coming up in 2011). In her artistic work she is interested in the realtime components of the work, in that nothing is precomposed as such, but rather the (mostly, but not exclusively) sonic output depends on realtime interactions, be it of the performer, or of the audience. Thus composition becomes more the composing of behaviours and interaction modalities, creating processes, rather than fixed sound tracks. This is expressed with tools such as physical computing (performance interfaces and/or installations), livecoding (both as a skill, as well as a performance interface), digital and analog sound processing, and improvisation.</em></p>
<p><strong>Time Schedule:</strong><br />
Friday 26.10.2012, 18:00-22.00h.<br />
Saturday 27.10.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 28.10.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location:</strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 90€ (or cheaper if you sign up to the whole series, look <a title="Sonic Seminars - autumn 2012" href="http://lullcec.org/en/2012/workshops/seminaris-sonors-tardor-2012/">here</a> for details)</p>
<p>To sign up or request further information, please send an email to <span class="mh-plaintext">i<a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@lullcec.org</span>.</p>
<p><em>This activity is organized <a title="l'ull cec" href="http://lullcec.org/">l’ull cec</a> with the collaboration of OSIC, Institut de Cultura de Barcelona and Fabra i Coats – Fábrica de Creació.</em></p>
]]></content:encoded>
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		<item>
		<title>Fundamentals of Sound Synthesis with SuperCollider (05/06/07.10.2012, Barcelona)</title>
		<link>http://supercollider.sourceforge.net/2012/fundamentals-of-sound-synthesis-with-supercollider-050607102012-barcelona/</link>
		<comments>http://supercollider.sourceforge.net/2012/fundamentals-of-sound-synthesis-with-supercollider-050607102012-barcelona/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 17:34:37 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=756</guid>
		<description><![CDATA[This seminar will introduce the basics of realtime sound synthesis and will introduce participants to the SuperCollider language and architecture along the way. Attendees will learn about sound generators and processors as well as become acquainted with the implementation of synthesis techniques, mainly substractive and granular synthesis.

Structure:
Session #01:
Introduction to the language:
Syntax, semantics, object oriented programming, [...]]]></description>
			<content:encoded><![CDATA[<p>This seminar will introduce the basics of realtime sound synthesis and will introduce participants to the SuperCollider language and architecture along the way. Attendees will learn about sound generators and processors as well as become acquainted with the implementation of synthesis techniques, mainly substractive and granular synthesis.<br />
<strong></strong></p>
<p><strong>Structure:</strong></p>
<ul>Session #01:</p>
<li>Introduction to the language:</li>
<li>Syntax, semantics, object oriented programming, class library.</li>
<li>Introduction to the synthesis server.</li>
</ul>
<ul>Session #02</p>
<li>Language concepts: Functions</li>
<li>Synthesis concepts: Unit generators and synth definitions</li>
<li>Subtractive synthesis: Noise, oscillators, filters</li>
</ul>
<ul>Session #03</p>
<li>Synthesis concepts: Sample playback</li>
<li>Language concepts: Routines, timing</li>
<li>Synthesis concepts: Granular synthesis</li>
</ul>
<p><strong>Level:</strong> Introductory</p>
<p>Notes: All participants should come with their own laptop with the latest SuperCollider version available already installed (3.5.5).</p>
<p><strong>Tutor:</strong> <a title="Stefan Kersten" href="http://space.k-hornz.de/">Stefan Kersten</a></p>
<p><em>Stefan Kersten works as a researcher and sound artist in Barcelona, where he is pursuing a Phd at Pompeu Fabra University’s Music Technology Group. His main research interests are the synthesis and analysis of sound textures and the computational modeling of soundscapes. As a member of the col·lectives Zysk and <a title="Dissonoisex" href="http://dissonoisex.org/">Dissonoisex</a>, Kersten is interested in the study of human communication strategies and also in the perceptual limits of interactive media. He is the author of the original port of SuperCollider to Linux.</em></p>
<p><strong>Dates:</strong><br />
Friday 05.10.2012, 18:00-22.00h<br />
Saturday 06.10.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 07.10.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location:</strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 90€ (or cheaper if you sign up to the whole series, look <a title="Sonic Seminars - autumn 2012" href="http://lullcec.org/en/2012/workshops/seminaris-sonors-tardor-2012/">here</a> for details)</p>
<p>To sign up or request further information, please send an email to <span class="mh-plaintext">i<a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@lullcec.org</span>.</p>
<p><em>This activity is organized by <a title="l'ull cec" href="http://lullcec.org/">l’ull cec</a> with the collaboration of: OSIC, Institut de Cultura de Barcelona and Fabra Coats – Fábrica de Creació.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sonic Seminars - autumn 2012 (SuperCollider workshops in Barcelona)</title>
		<link>http://supercollider.sourceforge.net/2012/sonic-seminars-autumn-2012-supercollider-workshops-in-barcelona/</link>
		<comments>http://supercollider.sourceforge.net/2012/sonic-seminars-autumn-2012-supercollider-workshops-in-barcelona/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 16:54:32 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=752</guid>
		<description><![CDATA[SONIC SEMINARS - autumn 2012
(inscriptions open)
05/06/07.10.2012 – Fundamentals of Sound Synthesis with SuperCollider, by Stefan Kersten.
26/27/28.10.2012 – From Interface to Instrument, by Marije Baalman.
23/24/25.11.2012 – Live Real-time Machine Learning, by Dan Stowell.
14/15/16.12.2012 – Non-standard Synthesis: Techniques, Aesthetics, Extensions, by Luc Döbereiner.
Location: Fabra i Coats - Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.
Price: [...]]]></description>
			<content:encoded><![CDATA[<p><span>SONIC SEMINARS - autumn 2012</span></p>
<p><span>(inscriptions open)</span></p>
<p><span>05/06/07.10.2012 – <a href="http://lullcec.org/en/2012/workshops/fonaments-de-la-sintesi-del-so-amb-supercollider/">Fundamentals of Sound Synthesis with SuperCollider</a>, </span><span>by Stefan Kersten.</span><br />
<span>26/27/28.10.2012 – <a href="http://lullcec.org/en/2012/workshops/de-la-interficie-a-linstrument/">From Interface to Instrument</a>, by Marije Baalman.</span><br />
<span>23/24/25.11.2012 – <a href="http://lullcec.org/en/2012/workshops/aprenentatge-artificial-en-temps-real/">Live Real-time Machine Learning</a>, by Dan Stowell.</span><br />
<span>14/15/16.12.2012 – <a href="http://lullcec.org/en/2012/workshops/sintesi-no-estandard-tecniques-estetiques-extensions/">Non-standard Synthesis: Techniques, Aesthetics, </a></span><span><a href="http://lullcec.org/en/2012/workshops/sintesi-no-estandard-tecniques-estetiques-extensions/">Extensions</a>, by Luc Döbereiner.</span></p>
<p><span>Location: Fabra i Coats - Fàbrica de Creació. Sant Adrià, 20. Barcelona. </span><span>Metro Sant Andreu.</span></p>
<p><span>Price: 90€ (1 seminar) or 250€ (the whole series, 4 seminars)</span></p>
<p><span>+info: [ </span><a href="http://lullcec.org/en/2012/workshops/seminaris-sonors-tardor-2012/">http://lullcec.org/en/2012/workshops/seminaris-sonors-tardor-2012/</a><span> ]</span></p>
]]></content:encoded>
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		<item>
		<title>Unleash &#038; Collide: SuperCollider IDE preview party</title>
		<link>http://supercollider.sourceforge.net/2012/unleash-collide-supercollider-ide-preview-party/</link>
		<comments>http://supercollider.sourceforge.net/2012/unleash-collide-supercollider-ide-preview-party/#comments</comments>
		<pubDate>Sat, 08 Sep 2012 12:23:28 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[meeting]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=735</guid>
		<description><![CDATA[14. Sep 2012 19:00
As a conclusion of SuperCollider residency where Tim Blechmann and Jakob Leben are developing a new IDE (integrated development environment) for SuperCollider - a powerful language for sound synthesis, Cyberpipe is throwing a preview party. The SC-IDE is hoped to make SuperCollider finally a cross-platform “app” (on Linux, Mac &#38; Windows). The [...]]]></description>
			<content:encoded><![CDATA[<p>14. Sep 2012 19:00</p>
<p>As a conclusion of SuperCollider residency where Tim Blechmann and Jakob Leben are developing a new IDE (integrated development environment) for SuperCollider - a powerful language for sound synthesis, Cyberpipe is throwing a preview party. The SC-IDE is hoped to make SuperCollider finally a cross-platform “app” (on Linux, Mac &amp; Windows). The “party” will include a lot of (possibly live) music, informal demo and - most imporantly - free code in abundance!</p>
<p>more info at:<br />
<a href="http://kiberpipa.org">http://kiberpipa.org<br />
<a href="http://icmc2012.si">http://icmc2012.si</a></a></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/unleash-collide-supercollider-ide-preview-party/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SuperCollider workshop 3rd Sep, La Paz, Bolivia</title>
		<link>http://supercollider.sourceforge.net/2012/supercollider-workshop-3rd-sep-la-paz-bolivia/</link>
		<comments>http://supercollider.sourceforge.net/2012/supercollider-workshop-3rd-sep-la-paz-bolivia/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 20:23:55 +0000</pubDate>
		<dc:creator>dan</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=724</guid>
		<description><![CDATA[Miguel Negrão will be teaching an introduction to SuperCollider in La Paz (Bolivia) on 3rd September - click for details:
http://www.randomisnotwhatever.com/blog/13527472
http://www.facebook.com/events/462334107118245/
]]></description>
			<content:encoded><![CDATA[<p>Miguel <span class="gD">Negrão will be teaching an introduction to SuperCollider in La Paz (Bolivia) on 3rd September - click for details:</span><br />
<a href="http://www.randomisnotwhatever.com/blog/13527472" target="_blank">http://www.randomisnotwhatever.com/blog/13527472</a><br />
<a href="http://www.facebook.com/events/462334107118245/" target="_blank">http://www.facebook.com/events/462334107118245/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/supercollider-workshop-3rd-sep-la-paz-bolivia/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SuperCollider 3.5.3 released</title>
		<link>http://supercollider.sourceforge.net/2012/supercollider-353-released/</link>
		<comments>http://supercollider.sourceforge.net/2012/supercollider-353-released/#comments</comments>
		<pubDate>Sun, 24 Jun 2012 12:39:28 +0000</pubDate>
		<dc:creator>dan</dc:creator>
		
		<category><![CDATA[Software releases]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=721</guid>
		<description><![CDATA[we have a new 3.5.3 bugfix release:
source tarballs:
http://sourceforge.net/projects/supercollider/files/Source/3.5.3/SuperCollider-3.5.3-Source.tar.bz2
http://sourceforge.net/projects/supercollider/files/Source/3.5.3/SuperCollider-3.5.3-Source-linux.tar.bz2
osx installer:
http://sourceforge.net/projects/supercollider/files/Mac%20OS%20X/3.5.3/SuperCollider-3.5.3-OSX.dmg
win32 installer:
http://sourceforge.net/projects/supercollider/files/Windows/3.5.3/SuperCollider-3.5.3-win32.exe
ubuntu debs (due to launchpad packaging hell currently one commit before
3.5.3):
https://launchpad.net/~supercollider/+archive/ppa
cheers, tim
changes since 3.5.2:
Dan Stowell (6):
LocalIn helpfile fix, thanks Bruno Ruviaro
Fix scvim regsitry file for updated filename (thanks Carlo Capocasa)
version number to 3.5.3
Server helpfile: see-also reference docs
SCVim.sc should not be executable
cmake build system: use system boost [...]]]></description>
			<content:encoded><![CDATA[<p>we have a new 3.5.3 bugfix release:</p>
<p>source tarballs:<br />
http://sourceforge.net/projects/supercollider/files/Source/3.5.3/SuperCollider-3.5.3-Source.tar.bz2<br />
http://sourceforge.net/projects/supercollider/files/Source/3.5.3/SuperCollider-3.5.3-Source-linux.tar.bz2</p>
<p>osx installer:<br />
http://sourceforge.net/projects/supercollider/files/Mac%20OS%20X/3.5.3/SuperCollider-3.5.3-OSX.dmg</p>
<p>win32 installer:<br />
http://sourceforge.net/projects/supercollider/files/Windows/3.5.3/SuperCollider-3.5.3-win32.exe</p>
<p>ubuntu debs (due to launchpad packaging hell currently one commit before<br />
3.5.3):<br />
https://launchpad.net/~supercollider/+archive/ppa</p>
<p>cheers, tim</p>
<p>changes since 3.5.2:<br />
Dan Stowell (6):<br />
LocalIn helpfile fix, thanks Bruno Ruviaro<br />
Fix scvim regsitry file for updated filename (thanks Carlo Capocasa)<br />
version number to 3.5.3<br />
Server helpfile: see-also reference docs<br />
SCVim.sc should not be executable<br />
cmake build system: use system boost libraries if available</p>
<p>Jakob Leben (1):<br />
cmake: fix Boost Thread linking on Windows</p>
<p>James Harkins (10):<br />
EnvGen_next_ak_nova: Hardcoded blocksize=64, change to<br />
inNumSamples<br />
Per Scott W., initSiblings is not needed<br />
Reinstate Mix.ar and Mix.kr, with rate checks<br />
Fix crossplatform fail: Scale.directory shouldn&#8217;t always depend<br />
on Document<br />
ListPatterns: offset.value omitted (inval) as an argument<br />
Fix PbindProxy:storeArgs - should NOT call &#8220;source&#8221; on keys in<br />
the array!<br />
Scale:degreeToRatio should handle degrees outside of one<br />
octave&#8217;s range<br />
More meaningful error message for too many selectors<br />
Explain the limitation on the number of selectors in one<br />
FunctionDef<br />
Correct spelling error</p>
<p>Jonatan Liljedahl (3):<br />
Methods.html: auto-redirect to Search if method not found<br />
SCDoc: fix detection of old format class docs<br />
Mix.ar was un-deprecated, so remove the deprecated method</p>
<p>Joshua Parmenter (2):<br />
fix scroll view problem for OS X 10.7.4<br />
update SC_DirUtils to look at the name of the app bundle on osx</p>
<p>Julian Rohrhuber (14):<br />
fix bugs due to wrong usage of partial application<br />
PV_BinShift helpfile improved<br />
PV_Diffuser helpfile improved<br />
reformat statement for readability (no change of functionality)<br />
helpfile improvements<br />
improve array helpfile<br />
add note to the loop argument of DiskIn (thanks Stefan).<br />
improve helpfile<br />
some helpfile improvements<br />
improve helpfile<br />
improve helpfile<br />
improve and simplify FFT overview helpfile: fix some errors in<br />
examples.<br />
improve and simplify IFFT helpfile.<br />
improve and simplify FFT helpfile, mention that hopsize must be<br />
larger than 0.0</p>
<p>Tim Blechmann (11):<br />
external libraries: update nova-tt (gcc 4.7 fix)<br />
supernova: correctly implement replace semantics for /s_new<br />
Help: Function.scope is not limited to OSX anymore<br />
cmake build system: locate server plugins on freebsd<br />
server: add support for RF64<br />
cmake build system: ensure boost include path for scsynth<br />
cmake build system: set boost library path<br />
cmake build system: link scapp with correct version of<br />
libboost_thread<br />
cmake build system: minor cleanup<br />
supernova: fix asynchronous commands for empty reply address<br />
common: fix non-apple builds</p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/supercollider-353-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SuperCollider and ixi lang workshop in Paris - June 19th, 2012</title>
		<link>http://supercollider.sourceforge.net/2012/supercollider-and-ixi-lang-workshop-in-paris-june-19th-2012/</link>
		<comments>http://supercollider.sourceforge.net/2012/supercollider-and-ixi-lang-workshop-in-paris-june-19th-2012/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 18:01:00 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=713</guid>
		<description><![CDATA[SuperCollider and ixi lang workshop at the Gaite Lyrique on Wednesday, June 19th.
For more info see&#8230;

http://www.gaite-lyrique.net/evenement/dev-art-invite-ixi-lang
]]></description>
			<content:encoded><![CDATA[<p><span>SuperCollider and ixi lang workshop at the </span><span>Gaite Lyrique on Wednesday, June 19th.</span></p>
<p><span>For more info see&#8230;<br />
</span><span><br />
</span><span><a href="http://www.gaite-lyrique.net/evenement/dev-art-invite-ixi-lang">http://www.gaite-lyrique.net/evenement/dev-art-invite-ixi-lang</a></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Realtime Sound Spatialization with Wave Field Synthesis. Workshop in Barcelona 18-20/6 2012</title>
		<link>http://supercollider.sourceforge.net/2012/realtime-sound-spatialization-with-wave-field-synthesis-workshop-in-barcelona-18-206-2012/</link>
		<comments>http://supercollider.sourceforge.net/2012/realtime-sound-spatialization-with-wave-field-synthesis-workshop-in-barcelona-18-206-2012/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 22:18:15 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=711</guid>
		<description><![CDATA[http://lullcec.org/en/2012/workshops/espacialitzacio-del-so-amb-wave-field-synthesis/
Two of the core members of The Game of Life’s Foundation team will impart a 3-day seminar on realtime sound spatialization with wave field synthesis. The seminar will deal with both compositional and technical issues surrounding spatial music and, focusing on electroacustic composition for wave field synthesis systems. The Game Of Life Foundation‘s mobile wave field synthesis [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://lullcec.org/en/2012/workshops/espacialitzacio-del-so-amb-wave-field-synthesis/">http://lullcec.org/en/2012/workshops/espacialitzacio-del-so-amb-wave-field-synthesis/</a></p>
<p>Two of the core members of The Game of Life’s Foundation team will impart a 3-day seminar on realtime sound spatialization with <a title="Wave Field Synthesis at Holophony.net" href="http://www.holophony.net/Wavefieldsynthesis.htm">wave field synthesis</a>. The seminar will deal with both compositional and technical issues surrounding spatial music and, focusing on electroacustic composition for wave field synthesis systems. <a title="The Game of Life Foundation" href="http://gameoflife.nl/">The Game Of Life Foundation</a>‘s mobile wave field synthesis system (composed of 192 speakers and 12 subwoofers) will be available on-site for participants to learn to operate the system and gain hands-on familiarity with space as a compositional parameter.</p>
<p>Wave field synthesis is a technique for sound spatialisation.  It produces “artificial” wave fronts synthesized by a large number of individually driven speakers. Such wave fronts seem to originate from a virtual starting point. Contrary to traditional spatialization techniques such as stereo, the localization of virtual sources in WFS does not depend on or change with the listener’s position. As opposed to most multichannel systems, WFS has no sweet spot and allows for a wider optimal listening area.</p>
<p><strong>Structure:</strong></p>
<div>
<p>Day #01</p>
<ul>
<li>Introduction.
<ul>
<li>The Game of Life.</li>
<li>The construction of a WFS system.</li>
</ul>
</li>
<li>Composition and space:
<ul>
<li>Listening without images.</li>
<li>The history of radio drama, about how techniques and<br />
thinking about space on reproduction systems developed.</li>
<li>What is it you hear and do not see?</li>
<li>Differences between vision and hearing.</li>
<li>Phenomenology.</li>
<li>What space am I hearing?</li>
<li>Listening to speaker systems causes a piling up of spaces.</li>
<li>Approaching space.</li>
<li>Real space, virtual space or alluding to space.</li>
<li>Perception.
<ul>
<li>Auditory stream segregation.</li>
<li>Notated trajectories and perception.</li>
<li>Moving sound: Distance and the Doppler effect.</li>
</ul>
</li>
<li>Morphology: Forms of movement, gesture, texture, structure.</li>
<li>Aesthetics.</li>
<li>Wave field synthesis theory.
<ul>
<li>What space does mono represent?</li>
<li>Stereo and perspectival distortion.</li>
<li>Traité de la lumière: Christiaan Huygens.</li>
<li>From Huygens to Lord Rayleigh to professor Berkhout.</li>
<li>Perception of direction.</li>
<li>The sweet spot.</li>
<li>Doppler.</li>
<li>Focused sources.</li>
</ul>
</li>
<li>The WFSCollider software.
<ul>
<li>The windows.</li>
<li>Servers, Post window, Score, EQ, Level, Udefs and UChains.</li>
<li>Editing Events and paths. Drawing paths.</li>
<li>Live input and controllers.</li>
<li>Coding with SuperCollider</li>
<li>How to work with the WFS speaker system.</li>
<li>Getting files in and out.</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div>
<p>Day #02</p>
<ul>
<li>WFS limitations.
<ul>
<li>Common issues and solutions.</li>
<li>Infinite planes.</li>
<li>Perfect monopoles and dipoles.</li>
<li>Truncation effects.</li>
<li>Distance between speakers.</li>
<li>The practical solution: Perception.</li>
</ul>
</li>
<li>Other problems and limitations.
<ul>
<li>Horizontal speaker arrays.</li>
<li>Focused sources.</li>
<li>Moving a sound through a speaker array.</li>
<li>Distance perception.</li>
<li>Reverberation.</li>
</ul>
</li>
<li>Individual tutoring.</li>
<li>Hands-on work with the WFS system.</li>
</ul>
</div>
<div>
<p>Day #03</p>
<ul>
<li>Individual tutoring.</li>
<li>More hands-on work with the WFS system.</li>
<li>Final presentation and discussion.</li>
</ul>
</div>
<div><strong>Language:</strong> English</div>
<div><strong>Level:</strong> This seminar is aimed at musicians, composers, sound and media artists, music software developers, Participants will be organized into two groups according to their background and experience. The first group will work with a graphical GUI interface and requires just basic sound editing knowledge. The second group will use the SuperCollider interface to the wave field synthesis system and thus requires previous familiarity with this environment. Don’t hesitate getting in touch with us for further detais.</div>
<p><strong>Tutors:</strong> Arthur Sauer and Wouter Snoei.</p>
<p><em><a title="Arthur Sauer" href="http://kalvos.org/sauerar.html">Arthur Sauer</a> is a composer and performer. He has been writing electronic music, instrumental music, music for film, dance, theatre etc. He has been experimenting with spatial music for quite some time, which resulted in</em><br />
<em>founding The Game of Life Foundation. With this foundation he took the initiative to build a Wave Field Synthesis System. With Hotel Modern he created the concept op Live Animation Movies. He’s been touring all over the world.</em></p>
<p><em><a title="Wouter Snoei" href="http://woutersnoei.nl/">Wouter Snoei</a> studied at the Institute of Sonology in The Hague. He has worked in various fields of music practice, all involving electronic music. He has directed several performances of electroacoustic pieces by Luigi Nono, John Cage and Gérard Grisey. He works regularly with Slagwerkgroep Den Haag, ASKO Kamerkoor and VocalLab. Wouter also performed with Jasper Blom and other jazz artists at the North Sea Jazz festival, and as a dance producer in many Dutch club venues. In the past few years Wouters focus has shifted more and more towards composition and performance of solo live electronics and electro-acoustic music, adding live control as part of electronic composition. Furthermore Wouter is involved as composer and developer of Wave Field Synthesis, a spatial sound system involving 192 loudspeakers placed around an audience, and as a teacher at the Utrecht School of Arts and the Royal Conservatoire of The Hague.</em></p>
<p><strong>Dates:</strong><br />
Monday 18.06.2012, 10:00-18:00 (with lunch break)<br />
Tuesday 19.06.2012, 10:00-18:00 (with lunch break)<br />
Wednesday 20.06.2012, 10:00-18:00 (with lunch break)</p>
<p><strong>Location:</strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 160€ (limited places available, includes free entry to evening concerts and lectures)</p>
<p>To sign up or request further information, please send an email to <span class="mh-plaintext">i<a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@lullcec.org</span>.</p>
<p><em>This activity is organized by l’ull cec with the collaboration of the Mondriaan Foundation, MACBA, The Game Of Life Foundation, Departament de Cultura de la Generalitat de Catalunya, Institut de Cultura de Barcelona i Fabra Coats – Fábrica de Creació.</em></p>
<p></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>SuperCollider source code now at GitHub</title>
		<link>http://supercollider.sourceforge.net/2012/source-code-now-at-github/</link>
		<comments>http://supercollider.sourceforge.net/2012/source-code-now-at-github/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 14:31:00 +0000</pubDate>
		<dc:creator>dan</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=708</guid>
		<description><![CDATA[News for SuperCollider developers: we&#8217;ve decided to use Github as the main host for our source code. So today we&#8217;ve switched over. We&#8217;re using a mixture of services from Sourceforge and Github, but the official source code repository is now at Github. (Note that we&#8217;re also using Github&#8217;s issue tracker, so if you have a [...]]]></description>
			<content:encoded><![CDATA[<p>News for SuperCollider developers: we&#8217;ve decided to use Github as the main host for our source code. So today we&#8217;ve switched over. We&#8217;re using a mixture of services from Sourceforge and Github, but <a href="https://github.com/supercollider/supercollider">the official source code repository is now at Github</a>. (Note that we&#8217;re also using Github&#8217;s issue tracker, so if you have a problem with SuperCollider you can <a href="https://github.com/supercollider/supercollider/issues">report issues</a> there.)</p>
<p>If you have your own git clone of supercollider, you should update it so it points at github. Here are the appropriate terminal commands:</p>
<pre>git remote rename origin sf
git remote add origin <span class="mh-plaintext">g<a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=eYbTpJD539zZjDqVOW8Ppw==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=eYbTpJD539zZjDqVOW8Ppw==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@github.com</span>:supercollider/supercollider.git
git fetch origin
# The following is for 3.5 and master branches. Do it for all the ones you have:
git branch --set-upstream master origin/master
git branch --set-upstream 3.5 origin/3.5</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>SuperCollider Workshop in Morelia, Mexico (2-6 July, 2012)</title>
		<link>http://supercollider.sourceforge.net/2012/supercollider-workshop-in-morelia-mexico-2-6-july-2012/</link>
		<comments>http://supercollider.sourceforge.net/2012/supercollider-workshop-in-morelia-mexico-2-6-july-2012/#comments</comments>
		<pubDate>Thu, 31 May 2012 18:07:23 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=703</guid>
		<description><![CDATA[From the 2nd to the 6th of July, Sergio Luque will be giving a SuperCollider workshop at the Mexican Center for Music and Sonic Arts (CMMAS) in Morelia, Mexico.

Introduction to SuperCollider: Sound Synthesis, Algorithmic Composition and Network Music. (30 hours)

More info (in Spanish):

http://bit.ly/cmmas-sc3
]]></description>
			<content:encoded><![CDATA[<p><span>From the 2nd to the 6th of July, </span><span><a href="http://www.sergioluque.com">Sergio Luque</a></span><span> will be giving a SuperCollider </span><span>workshop at the Mexican Center for Music and Sonic Arts (CMMAS) in </span><span>Morelia, Mexico.</span><span><br />
</span><span><br />
</span><span>Introduction to SuperCollider: Sound Synthesis, Algorithmic </span><span>Composition and Network Music. (30 hours)</span><span><br />
</span><span><br />
</span><span>More info (in Spanish):</span><span><br />
</span><span><br />
</span><span><a href="http://bit.ly/cmmas-sc3">http://bit.ly/cmmas-sc3</a></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Machine listening and learning systems for composition and live performance. Barcelona 8/9/10.06.2012</title>
		<link>http://supercollider.sourceforge.net/2012/machine-listening-and-learning-systems-for-composition-and-live-performance-barcelona-8910062012/</link>
		<comments>http://supercollider.sourceforge.net/2012/machine-listening-and-learning-systems-for-composition-and-live-performance-barcelona-8910062012/#comments</comments>
		<pubDate>Thu, 31 May 2012 18:05:12 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=699</guid>
		<description><![CDATA[part of sonic seminars - spring 2012
8/9/10.06.2012 - Seminar: Listening and Learning Systems for Composition and Live Performance, by Nick Collins
This seminar will explore practical machine listening and machine learning methods within the SuperCollider environment, alongside associated technical and musical issues. Applications for such techniques range from autonomous concert systems, through novel musical controllers, to sound [...]]]></description>
			<content:encoded><![CDATA[<p><span>part of <a href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">sonic seminars - spring 2012</a></span></p>
<p><span>8/9/10.06.2012 - </span><span><strong>Seminar: Listening and Learning Systems for Composition and Live Performance</strong>, by Nick Collins</span></p>
<p>This seminar will explore practical machine listening and machine learning methods within the SuperCollider environment, alongside associated technical and musical issues. Applications for such techniques range from autonomous concert systems, through novel musical controllers, to sound analysis projects outside of realtime informing musical composition. We will investigate built-in and third party UGens and classes for listening and learning, including the SCMIR library for music information retrieval in SuperCollider.</p>
<p><strong>Level</strong>: intermediate</p>
<p><strong>Tutor</strong>: Nick Collins [ <a href="http://www.sussex.ac.uk/Users/nc81/">http://www.sussex.ac.uk/Users/nc81/</a> ]</p>
<p>Nick Collins is a composer, performer and researcher in the field of computer music. He lectures at the University of Sussex, running the music informatics degree programmes and research group. Research interests include machine listening, interactive and generative music, and audiovisual performance. He co-edited the Cambridge Companion to Electronic Music (Cambridge University Press 2007) and The SuperCollider Book (MIT Press, 2011) and wrote the Introduction to Computer Music (Wiley 2009). iPhone apps include RISCy, TOPLAPapp, Concat, BBCut and PhotoNoise for iPad.</p>
<p><strong>Dates</strong>:<br />
Friday 08.06.2012, 18:00-22.00h.<br />
Saturday 09.06.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 10.06.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location</strong>: Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price</strong>: 90€</p>
<p>To sign up please send an email to <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">info@lullcec.org</a></span>.</p>
<p>+info: [ <a href="http://lullcec.org/en/2012/workshops/sistemes-daudicio-i-aprenentatge-artificial-per-a-la-composicio-i-la-interpretacio-en-viu/">http://lullcec.org/en/2012/workshops/sistemes-daudicio-i-aprenentatge-artificial-per-a-la-composicio-i-la-interpretacio-en-viu/</a> ]</p>
<p>This activity is organized by l&#8217;ull cec with the collaboration of Consell Nacional de la Cultura i les Arts, Institut de Cultura de Barcelona and Fabra Coats – Fábrica de Creació.</p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/machine-listening-and-learning-systems-for-composition-and-live-performance-barcelona-8910062012/feed/</wfw:commentRss>
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		<title>Audiovisual Programming: Mapping and Visualization. Barcelona 18/19/20.05.2012</title>
		<link>http://supercollider.sourceforge.net/2012/audiovisual-programming-mapping-and-visualization-barcelona-181920052012/</link>
		<comments>http://supercollider.sourceforge.net/2012/audiovisual-programming-mapping-and-visualization-barcelona-181920052012/#comments</comments>
		<pubDate>Wed, 09 May 2012 09:28:46 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=685</guid>
		<description><![CDATA[part of sonic seminars - spring 2012
18/19/20.05.2012 - Audiovisual programming: Mapping and visualization, by Fredrik Olofsson
This seminar will investigate the built-in graphical features of SuperCollider and how to use these artistically in combination with the sound synthesis server. We will use simple sounds and simple graphics to explore the endless possibilities of audiovisual mapping and sound visualization. [...]]]></description>
			<content:encoded><![CDATA[<p><span>part of <a href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">sonic seminars - spring 2012</a></span></p>
<p>18/19/20.05.2012 - <strong>Audiovisual programming: Mapping and visualization</strong>, by Fredrik Olofsson</p>
<p>This seminar will investigate the built-in graphical features of SuperCollider and how to use these artistically in combination with the sound synthesis server. We will use simple sounds and simple graphics to explore the endless possibilities of audiovisual mapping and sound visualization. The aim is to combine shapes, colours, paths and pixels with oscillators, control signals, wavetables and spectrums. At the end of the course we will have programmed a few unique audiovisual instruments and connected sound generating code to drawing routines. We will also play with drawing time and frequency domain representations of audio and looked at generating static images by plotting waveforms in non-realtime. We will code sounds that look good as well as code graphics that sound well.</p>
<p><strong>Level</strong>: intermediate (presumes some basic SuperCollider knowledge)</p>
<p><strong>Language</strong>: English</p>
<p><strong>Dates</strong>:<br />
Friday 20.04.2012, 18:00-22.00h.<br />
Saturday 21.04.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 22.04.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location</strong>: Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p>+info: [ <a href="http://lullcec.org/en/2012/workshops/programacio-audiovisual-mapeig-i-visualitzacio/">http://lullcec.org/en/2012/workshops/programacio-audiovisual-mapeig-i-visualitzacio/</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/audiovisual-programming-mapping-and-visualization-barcelona-181920052012/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A hands-on look at some exotic techniques for sound generation and processing. Barcelona 20/21/22.04.2012</title>
		<link>http://supercollider.sourceforge.net/2012/a-hands-on-look-at-some-exotic-techniques-for-sound-generation-and-processing-barcelona-202122042012/</link>
		<comments>http://supercollider.sourceforge.net/2012/a-hands-on-look-at-some-exotic-techniques-for-sound-generation-and-processing-barcelona-202122042012/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 13:28:57 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
		<category><![CDATA[Courses]]></category>

		<category><![CDATA[course]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=674</guid>
		<description><![CDATA[part of sonic seminars - spring 2012
20/21/22.04.2012 – A hands-on look at some exotic techniques for sound generation and processing, by Chris Jeffs.
This seminar will present a wide spectrum of lesser known and somehow exotic sound generation and processing techniques. A short presentation and explanation will be provided for each technique, along with sample patches provided [...]]]></description>
			<content:encoded><![CDATA[<p>part of <a href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">sonic seminars - spring 2012</a></p>
<p>20/21/22.04.2012 – <strong>A hands-on look at some exotic techniques for sound generation and processing</strong>, by <em>Chris Jeffs</em>.</p>
<p>This seminar will present a wide spectrum of lesser known and somehow exotic sound generation and processing techniques. A short presentation and explanation will be provided for each technique, along with sample patches provided for each participant to hack as they choose. These are some of the techniques we will see: physical modeling, distortion, altered harmonic distributions, analogue emulation, phase distortion, dynamic waveshaping, algorithmic waveform generation, and spectral processing techniques using the Fast Fourier Transform.</p>
<div><strong>Time schedule:</strong></div>
<div>Session #01</div>
<div>
<ul>
<li>Distortion.</li>
<li>Algorithmic waveform generation.</li>
<li>Dynamic waveshaping.</li>
</ul>
</div>
<div>Session #02</div>
<div>
<ul>
<li>Dynamic Stochastic Synthesis: Gendy.</li>
<li>Audio buffer read/write modulation.</li>
<li>Phase distortion.</li>
<li>Altered harmonic distributions.</li>
<li>Physical modelling.</li>
<li>Sound granulation.</li>
</ul>
</div>
<div>Session #03</div>
<div>
<ul>
<li>Analogue emulation.</li>
<li>Spectral processing: Fast Fourier Transform.</li>
<li>Sonic textures.</li>
<li>Sound effects.</li>
</ul>
<div><strong>Level:</strong> beginners / intermediate</div>
<div><strong>Language:</strong> English</div>
<div><strong>Instructor:</strong> Chris Jeffs</div>
</div>
<p><em><a title="Chris Jeffs" href="http://chrisjeffs.com/">Chris Jeffs</a> was born in the UK and nowadays lives in Berlin. Originally a trombone player, he progressed to making and releasing electronic music, touring extensively since 1994 as a live artist and DJ, <em>with 13 singles and 5 albums published on <a title="Rephlex" href="https://en.wikipedia.org/wiki/Rephlex">Rephlex</a>, </em>most prominently under the name Cylob. He turned to creating his own programs as a way of making his sound more distinctive. His granular synthesis and visual animation software “Particularity” won joint first prize in the LOMUS 2010 competition. Recent activity has focused on freelance iPhone development, in addition to programming for interactive installations and performances.</em></p>
<p><strong>Location:</strong> Fabra i Coats – Fàbrica de Creació. Sant Adrià, 20. Barcelona. Metro Sant Andreu.</p>
<p><strong>Price:</strong> 90€ (cheaper if you sign up to <a title="Sonic Seminars - spring 2012" href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">the whole series</a>)</p>
<div>To sign up or request further information, please send an email to <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">info@lullcec.org</a></span>.</div>
<div><em>This activity is organized by <a href="http://lullcec.org/">l’ull cec</a> with the collaboration of <a href="http://cultura.gencat.cat/conca/">Consell Nacional de la Cultura i les Arts</a>, <a title="ICUB" href="http://barcelonacultura.bcn.cat/institut-de-cultura">Institut de Cultura de Barcelona</a>, Fabra Coats – Fábrica de Creació and <a title="Hangar" href="http://hangar.org/">Hangar</a>.</em></div>
]]></content:encoded>
			<wfw:commentRss>http://supercollider.sourceforge.net/2012/a-hands-on-look-at-some-exotic-techniques-for-sound-generation-and-processing-barcelona-202122042012/feed/</wfw:commentRss>
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		<title>Introduction to audio programming with SuperCollider. Barcelona 30/31.03.2012 &#038; 01.04.2012</title>
		<link>http://supercollider.sourceforge.net/2012/introduction-to-audio-programming-with-supercollider-barcelona-3031032012-01042012/</link>
		<comments>http://supercollider.sourceforge.net/2012/introduction-to-audio-programming-with-supercollider-barcelona-3031032012-01042012/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 13:25:25 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
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		<category><![CDATA[course]]></category>

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		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=670</guid>
		<description><![CDATA[part of sonic seminars - spring 2012
30/31.03.2012 &#38; 01.04.2012 – Introduction to Audio Programming with SuperCollider, by Miguel Negrão.
This introductory seminar will allow anyone with no previous experience in audio programming to start developing his/her own interactive sound synthesis programs using the SuperCollider programming environment. After a general introduction to the SuperCollider language and architecture, participants [...]]]></description>
			<content:encoded><![CDATA[<p>part of <a href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">sonic seminars - spring 2012</a></p>
<p>30/31.03.2012 &amp; 01.04.2012 –<strong> Introduction to Audio Programming with SuperCollider</strong>, by <em>Miguel Negrão</em>.</p>
<p><span>This introductory seminar will allow anyone with no previous experience in audio programming to start developing his/her own interactive sound synthesis programs using the SuperCollider programming environment. After a general introduction to the SuperCollider language and architecture, participants will learn to implement fundamental audio synthesis and processing techniques, as well as scheduling events in time and interfacing to the real world using MIDI, OpenSoundControl or the HID protocol.</span></p>
<div><strong>Time schedule:</strong></div>
<div>Session #01</p>
<ul>
<li>General introduction to the supercollider language and environment.</li>
<li>Synthesis definitions, UGens.</li>
<li>Audio Synthesis Techniques.</li>
<li>Control techniques.</li>
</ul>
</div>
<div>Session #02</div>
<div>
<ul>
<li>The SuperCollider language: syntax, control structures, object-oriented programming, collections API.</li>
<li>The SuperCollider server.</li>
<li>Client-server interaction.</li>
<li>Server representations in the language: Synths, SynthDefs, Groups, Buses, rates and node ordering.</li>
<li>Debugging.</li>
</ul>
</div>
<div>Session #03</div>
<div>
<ul>
<li>Scheduling, tasks, routines.</li>
<li>Specs, mapping.</li>
<li>Interfacing with the real world: MIDI, OSC, HID.</li>
<li>Brief introduction to graphical user interfaces and patterns.</li>
</ul>
</div>
<p><strong>Level:</strong> beginners</p>
<p><strong>Instructor:</strong> Miguel Negrao</p>
<p><a title="Miguel Negrão" href="http://friendlyvirus.org/artists/zlb/">Miguel Negrão</a><em> is a sound artist born in 1981 in Lisbon, Portugal.  Under the alias ZLB he has been active with  Drone and Ambient music projects. He has presented pieces for the Wave Field Systems of the Game of Life foundation and of TUBerlin, Acousmonium of the GRM and in other concerts in Portugal, Spain , Netherlands and Germany.  With a Bachelors in Applied Mathematics, he has recently finished a Masters at the Sonology Institute in the Den Haag Conservatory on the topic of Strategies in diffuse spatialization and is currently a PhD candidate i</em><em>n the field of Spatial Audio </em><em>at Sonic Arts Research Center in Belfast.</em></p>
<p><strong>Time Schedule:</strong><br />
Friday 30.03.2012, 18:00-22.00h.<br />
Saturday 31.03.2012, 11:00–14:00h, 16:00-19:00h<br />
Sunday 01.04.2012, 11:00–14:00h, 16:00-19:00h</p>
<p><strong>Location:</strong> Hangar. Passatge del Marquès de Santa Isabel, 40. Barcelona. Metro Poble Nou.</p>
<p><strong>Price:</strong> 90€ (or cheaper if you sign up for the whole series)</p>
<p>To sign up or request further information, please send an email to <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">info@lullcec.org</a></span>.</p>
<p><em>This activity is organized by <a href="http://lullcec.org/">l’ull cec</a> with the collaboration of <a href="http://cultura.gencat.cat/conca/">Consell Nacional de la Cultura i les Arts</a>, <a title="ICUB" href="http://barcelonacultura.bcn.cat/institut-de-cultura">Institut de Cultura de Barcelona</a> and <a title="Hangar" href="http://hangar.org/">Hangar</a>.</em></p>
]]></content:encoded>
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		<item>
		<title>Sonic Seminars – spring 2012, Barcelona</title>
		<link>http://supercollider.sourceforge.net/2012/sonic-seminars-%e2%80%93-spring-2012-barcelona/</link>
		<comments>http://supercollider.sourceforge.net/2012/sonic-seminars-%e2%80%93-spring-2012-barcelona/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 13:13:10 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
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		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=668</guid>
		<description><![CDATA[A new series of seminars (from http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/)

30/31.03.2012 &#38; 01.04.2012 – Introduction to Audio Programming with SuperCollider, by Miguel Negrão.
This introductory seminar will allow anyone with no previous experience in audio programming to start developing his/her own interactive sound synthesis programs using the SuperCollider programming environment. After a general introduction to the SuperCollider language and architecture, participants [...]]]></description>
			<content:encoded><![CDATA[<p><span>A new series of seminars (from</span><span> </span><span><a href="http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/">http://lullcec.org/en/2012/tallers/seminaris-sonors-primavera-2012/</a>)</span></p>
<p><span></p>
<p>30/31.03.2012 &amp; 01.04.2012 –<strong> <a title="Introduction to audio programming with SuperCollider" href="http://lullcec.org/en/2012/tallers/introduccio-a-la-programacio-de-laudio-amb-supercollider/">Introduction to Audio Programming with SuperCollider</a></strong>, by <em>Miguel Negrão</em>.</p>
<p>This introductory seminar will allow anyone with no previous experience in audio programming to start developing his/her own interactive sound synthesis programs using the SuperCollider programming environment. After a general introduction to the SuperCollider language and architecture, participants will learn to implement fundamental audio synthesis and processing techniques, as well as scheduling events in time and interfacing to the real world using MIDI, OpenSoundControl or the HID protocol.</p>
<p><em><a title="Miguel Negrão" href="http://friendlyvirus.org/artists/zlb/">Miguel Negrão</a> is a sound artist born in 1981 in Lisbon, Portugal. Under the alias ZLB he has been active with  Drone and Ambient music projects. He has presented pieces for the Wave Field Systems of the Game of Life foundation and of TUBerlin, Acousmonium of the GRM and in other concerts in Portugal, Spain , Netherlands and Germany.  With a Bachelors in Applied Mathematics, he has recently finished a Masters at the Sonology Institute in the Den Haag Conservatory on the topic of Strategies in diffuse spatialization and is currently a PhD candidate i<em>n the field of Spatial Audio </em>at Sonic Arts Research Center in Belfast.</em></p>
<p>20/21/22.04.2012 – <strong><a title="A hands-on look at some exotic techniques for sound generation and processing" href="http://lullcec.org/en/2012/tallers/una-mirada-practica-a-algunes-tecniques-exotiques-per-a-la-generacio-i-el-processament-del-so/">A hands-on look at some exotic techniques for sound generation and processing</a></strong>, by Chris Jeffs.</p>
<p>This seminar will present a wide spectrum of lesser known and somehow exotic sound generation and processing techniques. A short presentation and explanation will be provided for each technique, along with sample patches provided for each participant to hack as they choose. These are some of the techniques we will see: physical modeling, distortion, altered harmonic distributions, analogue emulation, phase distortion, dynamic waveshaping, algorithmic waveform generation, and spectral processing techniques using the Fast Fourier Transform.</p>
<p><em><a title="Chris Jeffs" href="http://chrisjeffs.com/">Chris Jeffs</a> was born in the UK and nowadays lives in Berlin. Originally a trombone player, he progressed to making and releasing electronic music, touring extensively since 1994 as a live artist and DJ, <em>with 13 singles and 5 albums published on <a title="Rephlex" href="https://en.wikipedia.org/wiki/Rephlex">Rephlex</a>, </em>most prominently under the name Cylob. He turned to creating his own programs as a way of making his sound more distinctive. His granular synthesis and visual animation software “Particularity” won joint first prize in the LOMUS 2010 competition. Recent activity has focused on freelance iPhone development, in addition to programming for interactive installations and performances.</em></p>
<p>18/19/20.05.2012 – <strong>Audiovisual Programming: Mapping and Visualization</strong>, by Fredrik Olofsson.</p>
<p>Despite lacking the slick effects and fancy 3D features found in other programming languages, programming graphics in SuperCollider is special due to one unique feature: the sharing of data and algorithms between the sound synthesis and the drawing routines. This seminar will investigate the built-in graphical features of SuperCollider and how to use these artistically in combination with the sound synthesis server. We will use simple sounds and visuals to explore the fields of audiovisual mapping and sound visualization.</p>
<p><em><a title="Fredrik Olofsson" href="http://fredrikolofsson.com/">Fredrik Olofsson</a> was trained as a composer at the Royal University College of Music in Stockholm. As part of MusicalFieldsForever he has exhibited interactive art at museums and galleries. He currently teaches at the University of Arts of Berlin and is a frequent contributor within the SuperCollider open source community. He is also one of the founding members of <a title="TOPLAP" href="http://toplap.org/">TOPLAP</a>, a collective that popularized the use of <a title="Live Coding" href="http://en.wikipedia.org/wiki/Live_coding">live coding</a>.</em></p>
<p>8/9/10.06.2012 – <strong>Listening and Learning Systems for Composition and Live Performance</strong>, by Nick Collins.</p>
<p>This seminar will explore practical machine listening and machine learning methods within the SuperCollider environment, alongside associated technical and musical issues. Applications for such techniques range from autonomous concert systems, through novel musical controllers, to sound analysis projects outside of realtime informing musical composition. We will investigate built-in and third party UGens and classes for listening and learning, including the SCMIR library for music information retrieval in SuperCollider.</p>
<p><em><a title="Nick Collins" href="http://sussex.ac.uk/Users/nc81/">Nick Collins</a> is a composer, performer and researcher in the field of computer music. He lectures at the University of Sussex, running the music informatics degree programmes and research group. Research interests include machine listening, interactive and generative music, and audiovisual performance. He co-edited the Cambridge Companion to Electronic Music (Cambridge University Press 2007) and The SuperCollider Book (MIT Press, 2011) and wrote the Introduction to Computer Music (Wiley 2009). iPhone apps include RISCy, TOPLAPapp, Concat, BBCut and PhotoNoise for iPad.</em></p>
<p><strong>Location:</strong> Hangar (introductory seminar) and Fabra i Coats – Fàbrica de Creació (rest of the series).</p>
<p><strong>Price:</strong> 90€ each or 240/260€ for the whole series (in one single payment / payment by installments)</p>
<div>To sign up or request further information, please send an email to <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=wii-zZIve9hwb8XhyGnxWGwcqVRHjcjSmjbjguZEVbY=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">info@lullcec.org</a></span>.</div>
<div><em>This activity is organized by <a href="http://lullcec.org/">l’ull cec</a> with the collaboration of <a href="http://cultura.gencat.cat/conca/">Consell Nacional de la Cultura i les Arts</a>, <a title="ICUB" href="http://barcelonacultura.bcn.cat/institut-de-cultura">Institut de Cultura de Barcelona</a>, Fabra Coats – Fábrica de Creació and <a title="Hangar" href="http://hangar.org/">Hangar</a>.</em></div>
<p></span></p>
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		<title>supercollider workshop, berlin 31mar2012: Good looking sounds</title>
		<link>http://supercollider.sourceforge.net/2012/supercollider-workshop-berlin-31mar2012-good-looking-sounds/</link>
		<comments>http://supercollider.sourceforge.net/2012/supercollider-workshop-berlin-31mar2012-good-looking-sounds/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 22:01:48 +0000</pubDate>
		<dc:creator>redfrik</dc:creator>
		
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		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://supercollider.sourceforge.net/?p=666</guid>
		<description><![CDATA[Saturday, 31.03.2012, 11.00 - 19.00 (with break) @ LEAP

A one day workshop by Fredrik Olofsson about generating strange graphics in the audio programming language SuperCollider. The idea is to not care much about how the code we write actually sounds or works, but rather that it looks cool graphically. We will deliberately perform odd math [...]]]></description>
			<content:encoded><![CDATA[<p><span>Saturday, 31.03.2012, 11.00 - 19.00 (with break) @ LEAP</span><span><br />
</span><span><br />
</span><span>A one day workshop by Fredrik Olofsson about generating strange graphics </span><span>in the audio programming language SuperCollider. The idea is to not care </span><span>much about how the code we write actually sounds or works, but rather that </span><span>it looks cool graphically. We will deliberately perform odd math </span><span>operations to mess up the audio signals and explore and abuse the scope, </span><span>plot and post windows as well as draw custom waveforms and spectrograms.</span><span><br />
</span><span><br />
</span><span>The level of the workshop will not be too advanced and there is no need to </span><span>be a fluent SuperCollider programmer to make interesting visuals. Bring </span><span>your own headphones and a laptop with SuperCollider (3.4 or 3.5, </span><span><a href="http://supercollider.sourceforge.net/">http://supercollider.sourceforge.net/</a></span><span>) installed. If you have trouble </span><span>installing this software please come half an hour early and we will help. </span><span>Workshop language is english.</span><span><br />
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</span><span>REGISTRATION Workshop:</span><span><br />
</span><span>Please send an email until 27.03.2012 with subject &#8220;Good Looking sounds&#8221; </span><span>to</span><span> </span><span><span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=eDuJrjSqIQJA_RH4FQ_gU73FipajHIc6OqJD-Xyt85s=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=eDuJrjSqIQJA_RH4FQ_gU73FipajHIc6OqJD-Xyt85s=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">workshops@leapknecht.de</a></span></span><span>.</span><span><br />
</span><span>The number of participants is limited to 15 places. The participation fee </span><span>is 25€ per person and must be paid by 29.03.2012 at the latest. After </span><span>e-mail registration you will receive an email with payment information.</span><span><br />
</span><span><br />
</span><span>Fredrik Olofsson</span><span><br />
</span><span>Fredrik Olofsson graduated in 2000 as a composer at the Royal University </span><span>College of Music in Stockholm, but has since then extended his artistic </span><span>repertoire with electronics, code, video and installation art. He is a </span><span>frequent contributor within the SuperCollider open source community and </span><span>has held related workshop all over Europe, Asia and Australia. He is also </span><span>one of the founding members of TOPLAP, a collective that popularized the </span><span>use of live coding.</span><span><br />
</span><span><br />
</span><span><a href="http://fredrikolofsson.com/">http://fredrikolofsson.com/</a></span><span><br />
</span><span><br />
</span><span><br />
</span><span>LEAP</span><span><br />
</span><span>Lab for Electronic Arts and Performance</span><span><br />
</span><span>(Berlin Carré, 1. Stock)</span><span><br />
</span><span>Karl-Liebknecht-Str. 13</span><span><br />
</span><span>10178 Berlin</span><span><br />
</span><span><br />
</span><span><span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&c=seVrTM6kkgnfZtmNXmoCwUGWj-p-m4WR9V77orfSKVk=' onclick="window.open('http://mailhide.recaptcha.net/d?k=01YVFnHW9NHLw39fEf2vm6mw==&amp;c=seVrTM6kkgnfZtmNXmoCwUGWj-p-m4WR9V77orfSKVk=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">info@leapknecht.de</a></span></span><span><br />
</span><span><a href="http://www.leapknecht.de/">www.leapknecht.de</a></span><span><br />
</span><span><br />
</span><span>How to find LEAP:</span><span> </span><span><a href="http://bit.ly/pqTAJi">http://bit.ly/pqTAJi</a></span><span><br />
</span><span>LEAP Facebook Page:</span><span> </span><span><a href="http://on.fb.me/uxfyT2">http://on.fb.me/uxfyT2</a></span></p>
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