SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musiciansscientists, and artists working with sound. For some background, see SuperCollider described by Wikipedia.

ScreenshotsAudio/code examplesVideo examples


The latest stable version is 3.6.5 (30 April 2013).

Also download plugins and extensions to enhance SuperCollider.

The SuperCollider Book

The official SuperCollider Book is now available from MIT Press. Edited by Scott Wilson, David Cottle and Nick Collins, it includes contributions on all aspects of SuperCollider, from beginners’ tutorials through to advanced sound synthesis and composition techniques.

“This book documents the SuperCollider language to an extent never before achieved and shows how it can be used to realize a wide variety of musical and technical applications. The scholarship is sound, as the chapter authors are leaders in the field and deeply knowledgeable on how SuperCollider may be used, taught, and learned.”
—Robert Rowe, Director, Steinhardt Music Composition Program, New York University

Available from Amazon and other good bookshops.

More details at http://supercolliderbook.net/


The main focus for SuperCollider users is the sc-users mailing list (subscribe). We also maintain a wiki. Update: visit the new wiki at http://supercollider.github.io

For bug-reports and feature requests see the SuperCollider issue tracker.

Watch for news of SuperCollider events, including training courses and symposia. Get the RSS feed.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google
  • StumbleUpon
  • Technorati
  • Slashdot